For The Elder Scrolls IV: Oblivion - Game of the Year Edition on the PlayStation 3, a GameFAQs message board topic titled In the Potion Stacking part, I believe that 4 potions would get you 12 Health regenerating for 13 seconds, not 52. Oblivion's magic system has a shitload of really cool magical effects, and most of them are available through alchemy. You have possibleto (as a single word) in the part about elemental poisons. Birthsign Doomstone Greater Power; Apprentice Stone Void Seed: Fortify Illusion + Alchemy 20 pts for 120 secs Atronach Stone Arcane Well: Fortify Intelligence 20 pts for 120 secs, Spell … Below, we've included a table of each ingredient you are likely to mix in the game. 2 spells, with the same magical effect, will stack the effects, as long as the spells are 2 different spells. Fortify Alchemy 7pts Fortify Armorer 7pts Fortify Security 7pts: Norbert Lelles at Lelles' Quality Merchandise, Anvil (Note that the Fortify Alchemy enchantment has no real benefit, as your base Alchemy skill is the only thing that's checked when making potions.) These ingredients can, in combination with the required apparatus, then be used to render powerful potions, that can provide cure from diseases, fortify your attributes or restore the characters attributes. The potions allowed me to make Fortify Alchemy gear with 28% instead of 25%. If you don't want to use the Console I can't help you. Alchemy is one of Magical Arts skills. Night Eye spell - posted in Oblivion Spoilers: I wonder if anyone can help me. 4 items in apparel for alchemy-i personally use... gloves -weight .5. hat -weight .5. ring -weight .3 . It's a shame that Night Eye has been reduces to an ability that not everybody can use. Open the Console and write: player.additem 000888DD 1 This will place a Fortify Magicka Scroll in your inventory. We didn't include ingredients such as Painted Troll Fat, I know that it doesn't exist as a spell but i do know that it is possible to get the spell at the spellmaking alter. r/skyrimmods: Welcome to /r/SkyrimMods! Adding a 2-3 sec Invisibility on a spell means enemies will largely be unable to fight back since they can't see you. I have fortify sneak in my active spells when wearing armor but it still won't show up at the altar. Adding a 2 sec "Fortify Magicka 100pt" allows you to infinite-chain-cast the spell as long as it's under ~47 magicka (effectively gives you a minimum amount of … Also, in the Calcinator paragraph, it's 3.5% instead of 3,5%. Same problem in the Fortify ____ section, as far as I know there is no reason why the duration would multiply. I've read on the internet that if you have armor that fortifies a skill you can get the spell at the altar but that hasn't worked. Robe of Creativity 000CA127: 4.0: 5700: Drain Willpower 5pts Fortify Intelligence 5pts Same thing in the Shield section. So I then used the Fortify Alchemy gear - 4 pieces of it (headgear, necklace, ring, gloves) to make Fortify Enchant potions, with my base of 100 plus 4x28 = 112% Fortify Alchemy bonus. Magetallow Candles Box x2: 4000 : These can be used on both the alter of spell making and the alter of enchanting. With this skill you are able to identify properties of ingredients. When you activate Rindsey's grave you get a Daedric Lava Potion, and when you activate Lennasaan's grave you get Fortify personality by 10, fortify speechcraft by 15, and fortify mercantile by 15 all for 800 seconds. The spell system in oblivion, allows you to stack effects of spells upon one another. 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Ca n't see you game of the Year Edition on the PlayStation 3, a GameFAQs message board titled...